Project samples from previous classes:


Projects 1&2 F2011 Video


Project 3 F2011 Video



Project 4 F2011 Video



Final Projects F2011 Video


Course Schedule

Tentative full schedule posted here (PDF)

Class lectures/notes:

Date Topic Slides Projects Additional Info
9/1 (Tue) Introduction slides
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9/3 (Thu) Infrastructure: Game Engine, Game AI, Execution Management, World Interface slides
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9/8 (Tue) Guest Lecture: Game Design by Jesse Schell (ETC) slides
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9/10 (Thu) Movement: Basic Movement slides
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9/15 (Tue) Movement: Advanced Behaviors, Crowds, Formations slides
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9/17 (Thu) Tutorial on Unity (by Pasan Julsaksrisakul) -
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9/22 (Tue) Game x66: Game Concept Presentations -
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9/24 (Thu) Game x66: Game Concept Presentations (cont'd) -
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9/29 (Tue) Movement: Path Finding slides
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10/1 (Thu) Movement: Path Finding (cont'd) same as above
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10/6 (Tue) Guest Lecture: Acoustic Simulation in Games (by John Drake) slides
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10/8 (Thu) Movement: Advanced Path Finding slides
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10/13 (Tue) Simulation: Collision Detection slides
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10/15 (Thu) Simulation: Collision Detection (cont'd) same as above
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10/20 (Tue) Intelligence: Decision-making in Games slides
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10/22 (Thu) Intelligence: Decision-making in Games (cont'd) same as above
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10/27 (Tue) Intelligence: Learning in Games slides
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10/29 (Thu) Intelligence: Strategies in Games slides
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11/3 (Tue) Game x66: Progress Presentations -
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11/5 (Thu) Intelligence: Board Games slides
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11/10 (Tue) Infrastructure: Networking in Games slides
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11/12 (Thu) Infrastructure: Networking in Games (cont'd) same as above
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11/17 (Tue) No class -
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11/19 (Thu) Simulation: Physics-based Simulation in Games I slides
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11/24 (Tue) Simulation: Physics-based Simulation in Games II slides
11/26 (Thu) Thanksgiving - no class -
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