Fall 2015 Course Information
- 9/1: Welcome to the class!
- 9/13: Project 1 posted and is due Sep. 29, 11:59PM
- 9/30: Project 1 deadline has been moved to Sep. 30, 11:59PM
- 10/8: Project 2 posted and is due Oct. 26th, 11:59PM
- 10/22: Project 2 deadline has been moved to Oct. 28th, 11:59PM
- 11/5: Project 3 posted and is due Nov. 20th, 11:59PM
- 11/19: Deadline for Project 3 has been extended to Nov. 23rd (Mon), 11:59PM
||Tuesdays, Thursdays, 3PM-4:20PM, GHC 4211
||There is a class mailing list which will be used for announcements and discussion.
||Schedule of class topics and assignments
||Administrative matters such as
assignments, grading policy, late days
||The class material is based on a number of books on game programming. In particular, large portion of the class material is based on the book Artificial Intelligence for Games. Purchasing these books however is optional as all the lectures will be posted online. You may also find the following book useful in learning Unity 3D game engine: Unity 3.x game Development Essentials.
Instructor and TAs will hold regularly scheduled office hours.
||Thu, 9-10AM & by appointment
||Citadel Teaching Commons, Gates 5th Floor
||Tue & Thu, 4:30-5:30PM
The goal of the course is two-fold. The first goal is to teach students some of the higher-level techniques that are currently not covered in other computer graphics classes but are necessary to implement interesting computer games. In particular, a large emphasis will be on game AI. The second goal of the class is to get students familiar with programming games on various platforms using state-of-the-art game engines. To this end, the course will have a heavy programming focus. It will have a number of projects requiring students to apply the learned material to develop games using Unity 3D game engine. The students will develop games for a standalone PC, for an Android platform and for an Online environment.
In addition to learning the material and learning how to use game engines, the projects will provide students with portfolios of games they have developed. Having such a portfolio is typically very useful when looking for a position in game industry.